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https://w.atwiki.jp/so_live/pages/34.html
○04月16日(土) 東京・SHIBUYA-AX [日程]2005/04/16(土) 00 開演 [場所]SHIBUYA-AX (東京都) 01.Introduction Message from... 02.STARDUST 03.ウェカピポ 04.CLONE AS A FUNNY CREATURE PREACHER 05.1,000,000 MONSTERS ATTACK 06.See You @ Tha HOT SPOT 07.ルル・ベル 08.告白 feat.TSUYOSHI 09.Parasite Paradise Lonesome feat.HAMMER 10.The Show 11.Interlude エイジャ 12.Magenta Magenta 13.BLUES 14.Interlude Tribal Program 15.Flyte Tyme (Extended) 16.ニタニタTHERAPY 17.Love,Peace Soul 18.To All Tha Dreamers En1. 19.To All My Dearests 20.ALIVE(初披露) 21.Dream Drive
https://w.atwiki.jp/snagplaces/pages/52.html
最終更新日時:2009年12月24日 (木) 10時42分13秒[編集] はじめに ※現在mailmanは削除したので、今後更新することはないと思います。 mailmanはFedoraやApacheやらで採用されているメーリングリストサーバだそうです。 これはWeb管理型ですがPerlやPHPではなくPythonで動く個別パッケージのような扱いになっています。 現在自分のテストサーバではHTTP通信やメールの暗号化通信を有効にしていないので、ここではシンプルな構築のみにとどめておきます。**注意事項 Apache・Postfixが構築済み 参考サイト メーリングリストサーバー構築(Postfix+Mailman編) - Fedoraで自宅サーバー構築 Mailman導入手順 [Solaris VPS/レンタルサーバー | ZoneExpress] http //www.netcube.ne.jp/wiki/mailman/install PostfixとMailmanでメーリングリスト(fedora core3) (ひるねこ日記) はじめに参考サイト mailmanのインストール mailman設定ファイルの編集 管理用パスワードの設定 アクセス権等の確認 エイリアス設定 postfix設定ファイル編集 管理用メーリングリストの作成 サイトリストの構築 mailmanサービスの起動 それぞれの設定へのアクセス mailmanのインストール mailman自体はyumで簡単にインストールできます。が、そこからが面倒の極みでした。 # yum install mailman ※インストール時点では3 2.1.9-4.el5でした。 [▲上へ] mailman設定ファイルの編集 最低限、MTA,DEFAULT_URL_HOST,DEFAULT_EMAIL_HOST,DEFAULT_SERVER_LANGUAGEさえ設定してればいいです。 # vi /etc/mailman/mm_cfg.py 【46行目あたり追記】基本設定項目 MTA = Postfix ※MTAをPostfixに指定 DEFAULT_SERVER_LANGUAGE = ja ※デフォルト言語を日本語に DEFAULT_URL_PATTERN = http //%s/mailman/ ※Web設定へのアドレス(「https」とすればSSLで) DEFAULT_LIST_ADVERTISED = No ※メーリングリスト一覧を非表示 OWNERS_CAN_DELETE_THEIR_OWN_LISTS = Yes ※メーリングリストをWeb上から削除可能にする DEFAULT_SUBJECT_PREFIX = "[%(real_name)s %%d] " ※件名に記事番号を付加 DEFAULT_REPLY_GOES_TO_LIST = 1 ※返信アドレスを投降者でなくメーリングリストのアドレスにする DEFAULT_NEW_MEMBER_OPTIONS = 258 ※投稿した本人にはメールを送らない DEFAULT_GENERIC_NONMEMBER_ACTION = 2 ※非会員から投稿を拒否 DEFAULT_MSG_FOOTER = "" ※メッセージのフッタを表示しない DEFAULT_SEND_REMINDERS = No ※毎月のパスワード備忘通知を送らない DEFAULT_SEND_WELCOME_MSG = No ※新入会員歓迎メールを送らない DEFAULT_MAX_MESSAGE_SIZE = 0 ※メール本文の字数制限をしない DontReceiveDuplicates = 0 DEFAULT_ARCHIVE_PRIVATE = 1 ※保存書庫は会員に限定して公開 DEFAULT_SCRUB_NONDIGEST = True ※添付ファイルを保管する 【97行目あたり変更】サーバアドレスの指定 DEFAULT_URL_HOST = サーバのアドレス DEFAULT_EMAIL_HOST = メールサーバのアドレス ※ieserver.netならば上と同一のアドレス [▲上へ] 管理用パスワードの設定 # /usr/lib/mailman/bin/mmsitepass 新しい サイト のパスワード ※パスワード入力 パスワード確認 ※上と同じものを入力 パスワードを変更しました. [▲上へ] アクセス権等の確認 yumで入れた場合はちゃんと設定されているはずなので念のため実行する程度で。エラーが出たら「check_perms -f」で自動設定します。 # /usr/lib/mailman/bin/check_perms Warning Private archive directory is other-executable (o+x). This could allow other users on your system to read private archives. If you re on a shared multiuser system, you should consult the installation manual on how to fix this. 問題ありません [▲上へ] エイリアス設定 aliases作成 # /usr/lib/mailman/bin/genaliases 所有者をmailmanに # chown mailman. /etc/mailman/aliases* パーミッション変更 # chmod g+w /etc/mailman/aliases* [▲上へ] postfix設定ファイル編集 【377行目あたり変更】mailmanのaliasを付加 alias_maps = hash /etc/aliases, hash /etc/mailman/aliases [▲上へ] 管理用メーリングリストの作成 # /usr/lib/mailman/bin/newlist mailman ※「mailmanというメーリングリストを作成」 リスト管理者のメールアドレスを入力してください root@サーバ名 mmadmin の初期パスワード パスワードを入力 Enter を押して mailman の管理者にメール通知する... ※Enterを押すとrootあてに確認メールを出す [▲上へ] サイトリストの構築 # /usr/lib/mailman/bin/config_list -i /etc/mailman/sitelist.cfg mailman 標準でない値を修復 personalize [▲上へ] mailmanサービスの起動 # service mailman start これでmailmanの設定は完了です。mailmanは各メーリングリスト毎の管理画面が存在し、そこで新しいユーザのリストを登録するといった作業を行います。 [▲上へ] それぞれの設定へのアクセス mailmanメイン画面:http //ドメイン名/mailman/listinfo 新しいメーリングリストを作成:http //ドメイン名/mailman/create 一般会員用ページ:http //ドメイン名/mailman/listinfo/メーリングリスト名 管理者用ページ:http //ドメイン名/mailman/admin/メーリングリスト名 ひととおり構築したのはいいのですが、結論としてはすごく使いにくいです。 httpdのログをみると、結構mailmanにアクセスしようとする者がいるようで、もしちゃんと構築するならSSLでしっかり対策したほうがいいかもしれません。 [▲上へ]
https://w.atwiki.jp/mainichi-matome/pages/6819.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Foreign wives complain their samurai husbands no knights in shining armor外国人妻は、サムライの夫がちっとも輝く鎧をまとった騎士ではないと不平を言う 拡散状況 関連ページ Foreign wives complain their samurai husbands no knights in shining armor 外国人妻は、サムライの夫がちっとも輝く鎧をまとった騎士ではないと不平を言う 元記事(削除済み):http //mdn.mainichi.jp/culture/waiwai/news/20051123p2g00m0dm002000c 0 Foreign wives complain their samurai husbands no knights in shining armor 2005,11,23 AERA 11/28 By Ryann Connell 外国人妻は、サムライの夫がちっとも輝く鎧をまとった騎士ではないと不平を言う 2005,11,23 AERA 11/28 ライアン・コネル記 1 After a yearlong, whirlwind romance over the Internet, American Michelle Yamamoto married her 11-years-younger Japanese husband. When he raced to the United States with a proposal and ticket back to Japan, she gleefully accepted the offer. インターネット上での一年に及ぶ目まぐるしいロマンスの後、アメリカ人のミシェル・ヤマモトは、11歳年下の日本人の夫と結婚した。 彼が合衆国までプロポーズと日本に戻るチケットを携えて駆けつけてきたとき、彼女はその申し出を嬉々として受け取った 2 But, Yamamoto tells AERA (11/28), the moment they arrived back in Japan, her husband changed dramatically. There was no longer any of the handholding and gentle kisses they had shared Stateside. Instead, the 38-year-old American says her husband shunned her attempts at affection,saying only "somebody might be looking." しかし、ヤマモトはAERA(11/28)に語るのだが、二人が日本に到着した瞬間、彼女の夫は劇的に変化した。 合衆国ではお互いにしていた、手をつなぐことや優しいキスが、もはや無くなってしまった。 その代わりに、この38歳のアメリカ人は言うのだが、彼女の夫は「誰かが見てるかも」と言うだけで、彼女の愛情表現の試みを避けるようになったのだ。 3 Soon, their once thriving sex life started to dry up, as daily romps became once every 10 days and then only once every two weeks. When Yamamoto confronted her spouse about his failure to perform, he said only that he was too tired. She worried that he no longer found her attractive. すぐに、二人のかつてはお盛んだった性生活は無くなり始めた。毎日乳繰り合っていたのが十日ごとに一回になり、そして二週間ごとに一回になった。 夫がヤるのを失敗したことで夫に文句を言ったとき、彼は自分は疲れすぎているのだと言っただけだった。 彼女は、もはや夫から魅力的だと思われていないのでは、と心配した。 4 Yamamoto finally confronted her hubby, who said his problems stemmed from the 70 hours a month overtime he was putting in that drained him of any energy to put out. Yamamoto suggested Viagra and their connubials are now back on track. とうとうヤマモトが夫に不平を言うと、彼は自分の問題は、ヤるためのエネルギーを吸収してしまう、彼がしているひと月当たり70時間の残業に由来するするといった。 ヤマモトはバイアグラを提案し、今では二人の夫婦生活は再び軌道に乗った。 5 "I thought it was a given that couples would talk about anything, but I was surprised that my husband was so reluctant to put his thoughts into words," Yamamoto tells AERA. "It took two whole years before our conversations included everything from our problems to politics and religion." 「カップルがどんなことについても話し合えるということは、当たり前のことだと思っていました。しかし、夫は考えを言葉にすることにあまりに乗り気でなかったため、私は驚きました」と、ヤマモトはAERAに語る。 「二人の問題から政治・宗教まで、あらゆることを議論できるようになるまで、たっぷり二年間かかりました」 6 International marriages are, AERA says, skyrocketing yearly, the 39,007 cross-cultural couples who tied the knot last year almost 10 times more the number of Japanese and non-Japanese marriages in 1975. And it s men who are making up the Japanese parts in 80 percent of international marriages now, but many foreign women, like Yamamoto, are finding that marriage to a Yamato Danji -- a typical man from the Land of the Rising Sun -- is not quite a bed of roses. AERAによると、国際結婚は年々急増しており、去年結婚したカップルの数は、1975年に日本人と日本人ではない人との結婚の数とくらべてほぼ十倍になった。 そして今、国際結婚のうち80パーセントでは男のほうが日本人だが、多くの外国人女性は、ヤマモトのように、ヤマトダンジ(日のいずる国の典型的な男性)と結婚することは生易しいことではないと気づきつつある。 7 Canvassing members of the Association of Foreign Wives of Japanese found that the most common expressions non-Japanese women used to describe their Japanese spouses were sincere, enthusiastic about their work and calm. But there were also less than positive descriptions. 日本人を夫にもつ外国人妻の会の調査員が見つけたところでは、非日本人女性が日本人の夫を表現するときに使われるもっとも一般的な表現は、誠実、仕事熱心、そして穏やかであった。 しかし肯定的とはいえない表現もあった。 8 "When we re overseas, he s really affectionate, but he shows me no affection in Japan. It s like he doesn t love me anymore," an Australian woman tells AERA. 「私たちが海外にいるときは、彼は本当に愛情豊かですが、日本では私にまったく愛情表現を見せません。まるで彼はもはや私を愛していないみたいです」と、あるオーストリア人女性はAERAに語る。 9 A 40-year-old New Zealander has trouble with her hubby, too. He comes home late at night and has many business trips, leaving their three kids almost entirely in her care. 40歳のニュージーランド人もやはり、彼女の夫についての問題を抱えている。 彼は、三人の子供の世話をほとんど全部妻にまかせて、夜遅く帰宅してしょっちゅう出張旅行をしているのだ。 10 "On weeknights, it s like I m a single mother. I m used to it now and it s made me much stronger," she says. "No matter what country you re in, I think all women moan about their husbands. I think our problems are less about cultural differences and more about the differences between men and women." 「平日の夜は、まるで私がシングルマザーのようです。今では慣れてしまい、私はずっと強くなりました」と彼女は言う。 「どの国にいようと、すべての女性は夫のことで嘆くものだと思います。私たちの問題は、文化の相違というよりは、男女間の相違なのだと思います」 11 Julia Maeda, a 34-year-old Briton, has few problems with her Japanese husband, having spent the last seven years training him. When they first met, he had never cooked a meal for himself, nor could he sew a button onto a shirt. Now, he cooks and changes the kids diapers. 34歳のイギリス人であるジュリア・マエダは、この七年間日本人の夫を教え込んできたので、彼との間にほとんど問題はない。 二人が始めてあった時、彼は自分のために調理した経験が一度もなく、ボタンをシャツに縫い付けることもできなかった。 今では、彼は調理し子供たちのオムツも代える。 12 "I told him that I wanted to become his partner, not his mother," she tells AERA. "I let him know that he d have to help with the housework and bringing up the kids." (By Ryann Connell) November 23, 2005 「私がなりたいのはあなたのパートナーで会ってあなたの母親ではない、と私は彼に話しました」と彼女はAERAに語る。 「彼も家事と育児の手伝いをしなければいけないことを、私は彼に悟らせたのです」(ライアン・コネル記) 2005年11月23日 拡散状況 CRNジャパン(日本の子供の人権ネットワーク) http //www.crnjapan.com/articles/2005/en/20051123-mn-foreign_wives_complain.html 関連ページ CRNジャパン(日本の子供の人権ネットワーク) 毎日新聞英語版から配信された記事2005年
https://w.atwiki.jp/masseffect2jp/pages/47.html
?xml version="1.0" encoding="utf-8"? tlkFile TLKToolVersion="1.0.4" !--Male entries section begin (ends at position 1028)-- string id 283162 /id position 0 /position data ザイード /data /string string id 283164 /id position 1 /position data 新しい部下 - ザイード /data /string string id 315068 /id position 2 /position data While the ice mines of Viantel make a great deal of profit from ships passing through Faia s mass relay, the real money is made at Hito. As the only gas giant in the Faia gateway system, Hito is heavily developed by rival helium-3 mining concerns. The world has three major and 26 minor moons, each of which is claimed by a different company. Those based on moons deeper into the gravity well tend to specialize on helium-3 extraction and refining, while those on the farther moons specialize in refueling services and shipment. The local economy is driven by black marketeering, backroom deals, and cutthroat business. Each company attempts to sabotage its rivals facilities while protecting their own moon. This has led to open corporate warfare three times in the last century. All the major mercenary groups have offices in the Hito planetary system, though the Blue Suns enjoy a home-team advantage, shipping in cheap logistical supplies from Zorya. Population 953,000 Capital none; largest port is Shol Prime Orbital Distance 6.3 AU Orbital Period 15.8 Earth Years Radius 24,984 km Day Length 14.3 Earth Hours /data /string string id 338233 /id position 3 /position data Short-ranged, the Firestorm suppresses the regenerative capabilities of vorcha and krogan. Effective against armor, shields, and biotic barriers. /data /string string id 341281 /id position 4 /position data Do you want to go to the Refinery now? /data /string string id 341282 /id position 5 /position data Yes /data /string string id 341283 /id position 6 /position data No /data /string string id 341330 /id position 7 /position data Burnt Bodies /data /string string id 341436 /id position 8 /position data Report to base! Armed intruders incoming at the southern checkpoint! /data /string string id 341668 /id position 9 /position data OK /data /string string id 341669 /id position 10 /position data Gate blows open, killing several guards posted behind it. Bodies lie close to the blast zone. /data /string string id -2147141852 /id position 11 /position data -1 /data /string string id 341797 /id position 12 /position data Vido! Stop hiding behind these men and come fight me! /data /string string id 341798 /id position 13 /position data Command to Bravo. Take a position. Likely these people are not runaways. /data /string string id 341799 /id position 14 /position data Vido s out there healing up while we re here saving these morons. /data /string string id -2147141769 /id position 15 /position data -1 /data /string string id 342064 /id position 16 /position data Mercs walk in on the lookout, making comments about escaping workers. They spring to life once you fire, or if they see you. /data /string string id 342065 /id position 17 /position data OK /data /string string id 342066 /id position 18 /position data To blow up the gate, use the Gate ahead of you. To rescue the workers, go to the maintenace door to the left. /data /string string id 342067 /id position 19 /position data OK /data /string string id 342068 /id position 20 /position data There is a massive explosion that chains to the maintenance tunnels. /data /string string id 342069 /id position 21 /position data OK /data /string string id 342105 /id position 22 /position data Saved factory workers. Received heavy weapon research treasure. /data /string string id 342106 /id position 23 /position data OK /data /string string id 342112 /id position 24 /position data OK /data /string string id 342113 /id position 25 /position data A civilian is waving his arms to signal you to come over. /data /string string id 342119 /id position 26 /position data OK /data /string string id 342120 /id position 27 /position data Vido taunts Shepard and Zaeed and shoots several rockets down at the area the player is in. One of the rockets blows up the entrance behind the player. /data /string string id 342121 /id position 28 /position data Tracer fire and rockets flying through the street, indicating the danger of being exposed. Staying in the open area will make you take damage from enemy fire, so the best approach is to dash across the street from cover to cover, slowly moving up. /data /string string id 342122 /id position 29 /position data OK /data /string string id 342123 /id position 30 /position data The shuttle explodes. /data /string string id 342124 /id position 31 /position data OK /data /string string id 342125 /id position 32 /position data OK /data /string string id 342126 /id position 33 /position data Zaeed and Shepard walk away from the final confrontation with a giant explosion behind them. /data /string string id 342127 /id position 34 /position data The tank explodes and fire starts to move towards the refinery. /data /string string id 342128 /id position 35 /position data OK /data /string string id 342129 /id position 36 /position data The fire has been put out. /data /string string id 342130 /id position 37 /position data OK /data /string string id 342370 /id position 38 /position data Without that Persuade, Zaeed does not become Loyal, but the player receives Assault Rifle Tech, 50,000 credits, and a friendly email from Eldfell-Ashland, as a reward for completing the mission. The player also receives the Flamethrower weapon from one of the fallen Blue Suns. With the Persuade, Zaeed also becomes Loyal. If the player chooses the Interrupt, Zaeed dies, but the player receives all other rewards, and a sum of Paragon points. /data /string string id 342371 /id position 39 /position data OK /data /string string id 342372 /id position 40 /position data OK /data /string string id 342373 /id position 41 /position data With Vido dead, Zaeed becomes Loyal. The player receives Heavy Weapons Research from Vido s gun. The player does not receive the reward or the Assault Rifle tech from Eldfell-Ashland, but he does receive 25000 credits from Zaeed. The player also receives a Flamethrower weapon from one of the fallen Blue Suns. /data /string string id 342375 /id position 42 /position data Valve /data /string string id 342376 /id position 43 /position data Close /data /string string id 342377 /id position 44 /position data Valve /data /string string id 342378 /id position 45 /position data Close /data /string string id 342379 /id position 46 /position data Close /data /string string id 342380 /id position 47 /position data Valve /data /string string id 342397 /id position 48 /position data OK /data /string string id 342398 /id position 49 /position data Vido fires a barrage of rockets at the player. /data /string string id 342399 /id position 50 /position data OK /data /string string id 342400 /id position 51 /position data Vido fires a barrage of rockets at the player. /data /string string id 344514 /id position 52 /position data Dead Bodies /data /string string id 344515 /id position 53 /position data Investigate /data /string string id 344516 /id position 54 /position data The Bridge Extends, allowing you across. /data /string string id 344517 /id position 55 /position data OK /data /string string id 344520 /id position 56 /position data The Bridge Extends, allowing you across. /data /string string id 344521 /id position 57 /position data OK /data /string string id 344522 /id position 58 /position data [CUTSCENE zyavtl_meeting_vido_c] Vido taunts Zaeed from above the gate. Zaeed fires as he advances towards a valve. The shots miss Vido and Vido laughs. Zaeed shifts his aim and the shot hits a pipe causing a small explosion and a flame. Vido, clearly wounded, runs away. /data /string string id 344523 /id position 59 /position data OK /data /string string id 344524 /id position 60 /position data [CUTSCENE zyavtl_gatehouse_d] Zaeed moves over to interact with a flow-valve console near the gatehouse. Shepard looks over and asks Zaeed what he s doing, to which Zaeed replies, darkly, "Opening the gate." /data /string string id 344525 /id position 61 /position data OK /data /string string id 344576 /id position 62 /position data OK /data /string string id 344577 /id position 63 /position data Civilians across the chasm are stuck. Remove the barrier by shooting/destroying the container /data /string string id 344588 /id position 64 /position data Dead Body /data /string string id 344589 /id position 65 /position data Talk to Zaeed /data /string string id 344603 /id position 66 /position data You re wasting time. /data /string string id 344614 /id position 67 /position data Vido runs away. /data /string string id 344615 /id position 68 /position data OK /data /string string id 344616 /id position 69 /position data Vido runs away. /data /string string id 344617 /id position 70 /position data OK /data /string string id 344618 /id position 71 /position data Activate /data /string string id 344619 /id position 72 /position data Bridge Control /data /string string id 344620 /id position 73 /position data The Bridge Extends, allowing you across. /data /string string id 344621 /id position 74 /position data OK /data /string string id 344622 /id position 75 /position data Activate /data /string string id 344623 /id position 76 /position data Bridge Control /data /string string id 344624 /id position 77 /position data OK /data /string string id 344625 /id position 78 /position data The building across the chasm is on fire and there are screams within. An explosive canister blocks the exit. /data /string string id 344639 /id position 79 /position data The workers move towards the Elevator. /data /string string id 344640 /id position 80 /position data OK /data /string string id 344641 /id position 81 /position data Elevator Override /data /string string id 344642 /id position 82 /position data Use /data /string string id 344643 /id position 83 /position data The Workers move to the elevator and move to safety /data /string string id 344644 /id position 84 /position data OK /data /string string id 344704 /id position 85 /position data Zaeed. Please. You know it was nothing personal. Just business, I swear. /data /string string id -2147138943 /id position 86 /position data -1 /data /string string id -2147138942 /id position 87 /position data -1 /data /string string id -2147138936 /id position 88 /position data -1 /data /string string id -2147138935 /id position 89 /position data -1 /data /string string id -2147138934 /id position 90 /position data -1 /data /string string id -2147138928 /id position 91 /position data -1 /data /string string id -2147138927 /id position 92 /position data -1 /data /string string id -2147138926 /id position 93 /position data -1 /data /string string id 344763 /id position 94 /position data Activate /data /string string id 344764 /id position 95 /position data Valve Override /data /string string id 344803 /id position 96 /position data Fuel Valve /data /string string id 344804 /id position 97 /position data Turn /data /string string id 345319 /id position 98 /position data [CUTSCENE zyavtl_gatehouse_d] EXPLOSION! /data /string string id 345391 /id position 99 /position data Opening the gate. /data /string
https://w.atwiki.jp/aoeo_nadare/pages/28.html
01.Gold on the Nile Eliminate all the Badari attacking the outpost. Axemen killed 0/8 Treasure discovered 0/2 You will learn Villager / Town center You will also receive 700 xp / 15 coin / 1 empire points 02.First steps Locate and gather Food. Use the Food to train Villagers from the Town Center. Berry patches found 0/2 果実畑を2つ見つけろ Fishing Spots found 0/2 釣り場を2つ見つけろ Gazelle heads found 0/2 ガゼルの群れを2つ見つけろ Food Gathered 0/250 食料を250集めろ Villagers trained 0/5 村人を5人養成せよ You will learn House / Scout You will also receive 800 xp / 20 coin / 1 empire points 03.Technological Prowess Unlock the Storehouse at your Palace in your Capital City Unlock the Storehouse at the Palace 宮殿からStorehouse(貯蔵庫)を開錠せよ Rewards 100 xp / 1 empire points 04.The proud few Required technology store house Use your Villagers to gather Wood and buid a Storehouse. Build Houses and train Villagers to increase your total population. あなたの村人を使い木を集めStorehouse(貯蔵庫)を建てろ 家を立てて村人を養成し総合人口を増やせ Storehouse built 0/1 貯蔵庫を1つ建てる Wood Gathered 0/200 木を200集める House Built 0/1 家を1件建てる Total Population 0/15 総合人口を15人にする You will learn Barracks / Spearman You will also receive 1500 xp / 20 coin / 1 empire points 05.Gearing up Use the blueprint in your inventory to construct a Gear Hall in your Capital City Gear Hall Built in Capital city 0/1 Gear HallをCapital city に建てろ 100 xp Novice s enginneered braces Novice s forgotten medal 1 empire point 06.Do the Badari Bash! Build a Barracks to produce an army of Spearmen, and use them to destroy all of the buildings belonging to the Badari. Gold Gathered 0/200 金を200集めろ Barracks Built 0/1 兵舎を1つ建築せよ Spearmen trained 0/10 槍兵を10人養成せよ Enemies Defeated 敵に勝て 2000xp 50coin Novice s ranger helm Novice s sacred hauberk 1 empire point 07.Bronze age technology Unlock your choice of Bronze Age technologies at the Palace in your Capital City. Unlock a bronze age technology at the palace Rewards Farm 100 xp 20 coin Bandit Archers x 2 1 empire points 08.Travelers and traders Visit the Nubian Expedition and offer to assist the Nubian Trader. He is willing to provide you with blue prints needed for your Capital City, if you agree to help him. Visit the Nubian Expedition Help the Nubian Trader Rewards Dock Fishing boat 50 coin Nubian Trader - 01.Help the Nubian Trader クリア後 09.Badari Beat-Down Defeat the Badari with the help of Advisor Nekhbet s Desert Swordsmen, Axemen, Slingers, and Triremes. Gold caravans killed 0/10 Badari chieftrains killed 0/4 Rewards Choose one of Freelancer s relentless axe Freelancer s relentless sling Freelancer s relentless spear Freelancer s relentless scepter You will also receive 4000 xp / 50 coin / Empire store / 2 Empire points 10.Helping the Generals Talk to the generals in your Capital City. Help them control the Badari threat to Egypt. Offer to assist General Ahapitep Offer to assist General Batoshipip Help General Ahapitep control the Desert Help General Batoshipip control the Nile Rewards Choose one of Selket s Poisoned axe Selket s Scorpion septer Selket s Venomous sling You will also receive 10,000 xp / 100 coin / 5 empire point 11.Have ambassador, will travel Learn about other areas of the world by speaking with your City Ambassador Talk to the city ambassador Rewards 40 coin 12.Crafter s Calling Use the blueprint in your Inventory to construct a Crafting Hall in your Capital City. Crafting hall built in Capital City 0/1 Blueprint store built in Capital City 0/1 Rewards Choose one of Copper ingots x 100 Pine planks x 100 Stone blocks x 100 Grain x 100 Animal hides x 100 You will also receive 100 coin →アイテム研究・作成ができるCrafting Hallの建設 アイテムの設計図が売ってるBlueprint store の建設 13.Ambitions of a Prince Speak with Prince Sesostris Speak with prince sesostris Rewards 50 coin 14.Challenge Advancing our power Built a Temple of Ra and train 20 Spearmen before time run out. Temple of Ra built 0/1 Spearmen trained 0/20 10 00 Rewards 3000xp / 30coin / 1empire point Treasure chest 15.Challenge But can you do it faster? Build a Temple of Ra and train 20 Spearmen before time runs out. Temple of Ra built 0/1 Spearmen trained 0/20 08 00 Rewards 4000xp / 40coin / 2empire point Treasure chest 16.Challenge Faster and faster we go Build a Temple of Ra and train 20 Spearmen before time runs out. Temple of Ra built 0/1 Spearmen trained 0/20 07 00 Rewards 5000xp / 50coin / 2empire point Treasure chest x 2 17.Challenge Master of faster! Build a Temple of Ra and train 20 Spearmen before time runs out. Temple of Ra built 0/1 Spearmen trained 0/20 06 00 Rewards 6000xp / 60coin / 3empire point Treasure chest x 2 18.I d like an advisor with that hall Use the blueprint in your inventory to construct an Advisor Hall in your Capital City. Choose one of Survivalist Agathon 村人コスト-8%、HP+20% Lumberjack Thutmose 村人木収集+5% Miner Kleon 村人金収集+5% Rockhound Erastos 村人石収集+10% Net Maker Aapep 村人食料収集(魚・果実・動物)+6% Closet Organizer Irene 貯蔵庫(Storehouse)アップグレードコスト-45% Apprentiice Mason Philon 建築速度+8% →Advisorが使用可能になる(課金必須) 19.Challenge Quell the masses Complete construction of a Pyramid in the heart of the Badari lands. Badari島の中心部にピラミッド建築を完了せよ Pyramid completed 0/1 Rewards 10,000 xp / 80 coin / 5 empire points Treasure chest →ピラミッド建築クエ3連。大量の町の人が襲ってくるので対歩兵ユニット・塔等で防衛しつつ建築しよう。 20.Challenge Quell the Masses again! Complete construction of two Pyramids in the heart of the Badari lands. Large pyramid completed 0/1 Small pyramid completed 0/1 Rewards 12,000 xp / 80 coin / 6 empire point Treasure chest x 2 21.Challenge Finally Quell the Masses! Complete construction of three Pyramids in the heart of the Badari lands Large pyramid completed 0/1 Small pyramid completed 0/2 Rewards 15,000 xp / 100 coin / 7 empire point Grand Hammer of the pharaohs (村人の採集速度+5.1% 建築速度+14.5% 対歩兵耐性+6.0%) Large Pyramid (decoration) 22.Defend Eqypt! Defend the coastal villages by defeating the invading army. CO-OP ALLOWED Enemies Defeated Rewards 40,000 xp / 150 coin / 40 nubian points / 20 empire points Treasure chest x 2 23.Emissary to Argos Travel to the Greek city of Argos, and speak with the Argos Captain. Visit Argos and talk to the Argos Captain Rewards 10 argos points →Argosの街に行けるようになる。
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FEATURED New Looking for Group tool to form Dungeon, Rift, and Quest groups with other interested players on your shard! Along with Looking for Group, Expert Dungeons have undergone a general balance pass and reward improvement. Brand new Wardrobe slots allow you to customize the appearance of your character and even save whole outfits to swap between. Added the option to purchase a fifth Role from your Calling trainer! Discover Slivers - a glimpse into an alternate Telaran reality - that pose challenges geared toward 10-person Raid groups. Increased rewards for PvP play and Warfronts, including improved gear and better Favor and Prestige rewards. New Crafting Rifts offer additional ways to obtain materials and crafting skill-specific Plaques! Use RIFTconnect to easily manage options for the various social networks you can integrate with RIFT. Many, many additional changes below! GENERAL GAMEPLAY You may now purchase a 5th role at your Calling trainer! Reduced Auction House deposit prices by about 25%. Added weekly quests to Meridian and Sanctum to obtain a random Expert Rift lure. Corrupted coins on the ground in Meridian now behave properly. You can now use social emotes, even with a partial name match, to display your emote at another player in target range regardless of whether you actually have that player targeted. (ex /wave Joe to wave at Joebob, even if you have Mary targeted.) Those who managed to sneak behind enemy lines and complete the introductory artifact collections inside Meridian or Sanctum now have a special reward coming their way! To make Artifact set collecting more fun for more Artifact hunters, rarity rates have been tuned to be less extreme between common and rare Artifacts. We ll be keeping an eye on this through future updates to see if the rates need another boost. Artifacts for the Guardian version of the introduction quest for artifact hunting no longer have a sell value. Mana and Health potion drop rates from mobs have been reduced. They can still be purchased from your friendly local Apothecary friend or Auction House! Markers for completed quests will now always appear on the main map regardless of whether they are currently being tracked in quest stickies. Discover quest objectives will no longer increment while a character is dead. Characters can no longer accumulate multiple daily quests from the same category (i.e. multiple Outfitter dailies) in their quest journals. Daily quest on offer for a particular day now stay the same before and after a shard restart. For quests requiring you to kill level-appropriate targets, tooltips for mobs of too low level will no longer indicate that they will count for the quest. You now receive an alert message when reaching a currency cap on your character (ex Planarite). Currency caps are now shown on the character sheet. Potentially fixed player armors randomly changing color! If the last leader-ranked member of a guild is removed due to trial player restrictions, a new leader will automatically be selected. As a part of the Looking for Group release, there have been a number of updates to instances and item rewards See below for details! LOOKING FOR GROUP You can now use the new Looking for Group tool to queue for Dungeons, Rifts, or group quests with other players on your server! The Looking for Group icon has been added to the main menu tray in the lower left corner of the screen, and can also be opened with the default shortcut key I . Select from the group roles available to you based on the roles you currently have saved on your character. Queue for specific dungeon or expert dungeon groups, or join the random dungeon queue. Once a group is formed, members will be teleported to the chosen dungeon zone. Rift and quest groups formed through the Looking for Group tool are not automatically teleported. Queue for group quests currently in your or your party members quest journals from anywhere in the world and find others also looking to complete these quests! Additional rewards are granted for completing a random dungeon through the Looking For Group tool - these can be gained up to seven times per week but are not restricted in number per day, so you can do as many or as few as you like each day of the week up to the weekly cap. Save them all up for one day or spread them out; your choice! Additional restrictions based on gear also apply to forming groups for tier 1 and 2 Expert Dungeons through this tool. Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool. You must wait 10 minutes after your LFG tool party forms before being able to vote-kick a member. Players vote-kicked from an LFG group will be prevented from being picked again for re-queues by that group for 15 minutes. Players put on ignore will not be selected for your group ever. Players waiting for a group through LFG cannot be joined via public grouping or group merging while in the queue. Players in the LFG queue will drop out of it if they choose to join a public group or invite others into their group themselves. If a player has to leave an LFG group mid-dungeon, the group leader will have the option to use the LFG tool to automatically search for a replacement to continue the instance. GENERAL INSTANCES Expert Dungeon Plaque of Achievement items have all received a power upgrade. If you already have these items, they will be boosted as well! Expert Dungeon final bosses are now guaranteed to drop an Epic item. No more finishing the dungeon and getting nothing but Rare items for the whole run. Epic items still have a chance to drop from the rest of the bosses in the zone. Some items have been weeded out of the Expert Dungeon drop tables that were very similar to others so you are more likely to see a wide variety of drops. Additionally, some items now drop from different bosses in order to spread out the range of drops available per fight. Your instance and raid lockouts are now displayed on a new Instances tab in the Character window. SLIVERS As we all know, Telara’s universe is comprised of a myriad of planes and realities that all intersect with each other and with Telara at seemingly random angles and times. A “Sliver” is a place where a thin slice of another reality can be seen intersecting with our Telara. Some of these slivers are places where planar conflicts may have already been won or lost. Help set things right in other realities, or protect our own from their influence! The Planar Goods merchants in Meridian and Sanctum now sell the ascended power to view slivers - Omen Sight for Guardians and Quantum Sight for Defiants. These new abilities allow you to see things others might not be able to see, and potentially lead to the discovery of the entrance to Gilded Prophecy, a raid instance intended for 10 players. WARDROBE SLOTS Wardrobe slots are now available for you to customize your character s look! All characters have access to the first wardrobe set (all armor slots) at level 1. Additional purchaseable wardrobe sets will allow you to save and swap multiple outfits quickly. You can only equip armor in Wardrobe Slots of the appropriate type for your calling - Plate for Warriors, Leather for Rogues, etc. Additional clothing items will be available in the future, including from new Clothier vendors in Sanctum and Meridian. A wardrobe set s icon can be dragged onto ability bars to create a shortcut for quickly changing your character s outfit (similar to Role icons on ability bars). Costume versions of character starting clothes have been added to Clothier merchants in Meridian and Sanctum. Cosmetic hat items have been converted to costume items so they can be equipped in Wardrobe slots. RIFTCONNECT The optional social network integrations in RIFT have been combined and expanded under the heading RIFTconnect . Settings for Facebook, Twitter, Tumblr, and YouTube can now be accessed via a button on the lower left corner of the patcher as well as the Settings menu in-game. Facebook sign-in status can only be changed from the game patcher. In-game recorded video now has options for Twitter, Tumblr, and Facebook sharing. The commands used to post updates from in-game are - Facebook /fb, /fbpic - Tumblr /tumblr, /tumblrpic - Twitter /tweet, /tweetpic - To send out to everything you re currently logged in to /blast, /blastpic CRAFTING RIFTS Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards. These Rifts drop raw materials, Augments, and other goodies for crafters. Reaching the final stages gives a chance of obtaining an additional plaque! Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened. All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level. Bring your friends and spread the wealth! ROLE/CALLING DISPLAY Shifted from 5 different Combat Role colors to using a combination of Combat Role icons and Calling name colors. Callings use the following colors Red - Warrior, Purple - Mage, Green - Cleric, Yellow - Rogue. An icon is displayed to the left of the player s name to indicate their Combat Role. Defensive/Tank - Shield icon, Damage - Sword icon, Healer - Cross icon, Support - Flag icon. These indicators now also appear on search results and Warfront leaderboards. ASCENDED POWERS Added new consumable Aspect of the Ancients items to the main Planar Goods Merchants in Sanctum and Meridian. You can carry up to three of these and they restore one planar charge when used. Anti-Planar Augmentation and Holy Champion now properly self-cast even when the auto self-cast option is turned off. RIFTS AND INVASIONS Gear from Expert Rifts has been increased in power. Existing items will be updated automatically. NEW EXPERT RIFT The Expert Earth Rift ‘Auricore Forerunners’ is now available! NEW RAID RIFTS The Raid Rifts ‘The Golden King’ and ‘Drakith Hatchery’ are now available! Zone and Colossus Events are now easier to find. Zones that have active zone events now have a special icon next to the zone name on the main map. Mousing over the icon will display a tooltip showing the current progress of the event. Zone events now show on the main map which Wardstones need to be defended. Wardstones that must be defended as part of a zone event now have their main map icon turn red when they are destroyed. Expert and Raid Rifts now have Achievements! Defender Achievements for each zone no longer list Rift events that do not occur in those zones. Reduced the amount of Planarite awarded by individual Invasions and Footholds during zonewide events. Slightly increased the amount of Planarite awarded in general from Rift content of levels 10-14 to keep it in line with the 15-19 range. Increased Planarite cap from 30,000 to 60,000. You may now purchase Expert and Raid Rift Lures if you have the required Planar Notoriety of the appropriate type - or purchase husks which no longer have a Notoriety requirement to obtain. ANCIENT WARDSTONES Ancient Wardstones should no longer disappear mysteriously. Ancient Wardstones now have their own tooltip type with related information displayed on mouseover. Ancient Wardstones are now shown on the main map when controlled by one of the factions. During zone events, Neutral Wardstones now take reduced damage, much like Defiant and Guardian wardstones do. Invaders attacking the Ancient Wardstone in Howling Plateau of Scarwood Reach will no longer travel through Scarlet Gorge to get there. GUILD PERKS Planar Protection Fixed a typo in the tooltip for this perk. Recall Scrolls should continue to count down their reuse time while you are logged out. Call of the Ascended Now properly costs 3 Planar Charges. Will no longer prompt living people with a resurrection window. No longer works in a dungeon if anyone in the group/raid is in combat. Now has a 20 second casting time. GUILD QUESTS Guild quests requiring you to kill a number of monsters from rifts now require that your target be green, but no longer require an overall minimum mob level for guild level 10 quests or below. New weekly harvesting guild quests are available from Horace Shoe in Meridian, and Cardinal Gladewillow in Sanctum. These are taken and completed as an individual, but reward your guild. More standard guild quests have been added to the mix! Player-kill objective PvP quests now require more updates in general. CULT SAGA Forces of the Plane of Death Updated the quest text to indicate that participation in the Rift is required to receive credit. The Means of the Endless Towers should give more time between waves, and mobs will despawn after wipes. Cutting Off Communications and Tombs of Old can now be updated through the Expert version of the appropriate dungeon. A Family Affair The aura detector can now be used again on Jiles Newkosa if you fail to kill him the first time. Powers of Life and Air Now requires only Honored notoriety. Securing Source Now asks a bit more than just running the Deepstrike Mines dungeon. COMBAT Diminishing Returns changes Abilities are now consolidated into two groups for diminishing returns. - Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns. - Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun] In PvP, being hit with a crowd control effect starts a 24 second diminishing returns timer. If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired. Crowd control-breaking effects have also been updated with the new Diminishing Returns groups Breaks all effects - PvP Souls Break Free - Bladedancer Untangle - Elementalist Sever Bonds - Pyromancer Flicker - Ranger Escape Artist - Escape Artist no longer grants immunities. - Riftblade Rift Walk - Riftstalker Flashback Breaks Control effects - Paladin Devotion - Reaver Tempered Will Breaks Movement effects - Bladedancer Flash of Steel - Champion Ruthless Pursuit - Marksman Getaway - Riftstalker Shadow Stalk - Shaman Battle Charge - Vindicator Unrestrained - Warden Dissolution Damage Reduction updates The following powerful short-duration damage reduction buffs will no longer be overwritten by weaker effects - Nightblade Twilight Shelter - Riftstalker Planar Refuge - Vindicator Phalanx - Warlock Neddra s Essence The following abilities no longer stack with other powerful short-duration damage reduction buffs - Druid Strength of the Fae - Infiltrator Ignore Pain - Sentinel Healer s Covenant - Void Knight Singularity NPCs will prefer unstealthed targets when picking between targets they re equally mad at. You should no longer see NPCs targeting invisible man or other un-targetable phantoms. Falling damage no longer triggers abilities and other effects that react to damage taken. Fixed an issue causing ability effect tooltips on others to often show incorrect values. Queued abilities will now be cleared when casting another ability, even if you cast one off of global cooldown. This will stop queued damaging abilities from doing things like breaking stealth if Slip Away is used in combat. Channeled abilities will no longer interrupt themselves, or be interrupted by attempts to use another ability that fail. If queuing is enabled, they will be queued for next cast. Otherwise, the second use while the channel is under way will be ignored. This is a server-side queue and not impacted by client lag. Visual effects that appear on the ground from using abilities [ex Marksman s Pedestal] will no longer disappear when the caster is polymorphed. Character sheet tooltips for Hit, Focus, and Toughness now offer suggested amounts for different content tiers. Autoattacks now resume more quickly after performing abilities. Toggling auto-attack no longer triggers certain cases of reactive abilities. Reactive Abilities now check if an effect comes from your character or your pet, which allows abilities like Flesh Rip to appear correctly. Reactive abilities whose target has moved out of viewable range will no longer leave a sad, orphaned reactive ability icon on screen. Fixed pets losing effects that were on them when teleporting or entering/leaving an instance. Fixed a bug where the Battleworn debuff didn t prevent NPCs from regenerating health outside of combat. Scorpion and Ranged Spider-type (yikes) mobs Skittish Reduced from a 25% Dodge bonus to a 10% Dodge bonus. NPC Assassins Malicious Strike ability for these NPCs now deals damage and snares the target by 30%. NPC Assassins These NPCs no longer use Paralyzing Strike when attacking from stealth. They now use an NPC version of Assassinate instead. Basilisks Toxic Discharge, Scarab s Septic Wound These NPC abilities are now properly cleansable as Diseases. Reduced the Dodge bonus for the Insubstantial ability used by Ifrit and Djinali NPCs. SOULS PvP Souls Break Free In addition to cancelling crowd control and movement impairing effects, Break Free now grants 5 seconds of immunity after being activated. Reaver, Void Knight, Paladin, Warlord Fixed a bug causing AoE taunts to only trigger an 8 second cooldown with each other rather than the full shared 1-minute cooldown. Taunts can now be used three times before diminishing returns affects NPCs [previously 2 times]. Fixed an issue with the use of Rogue tracking abilities while mounted that would cause the Rogue to fall through their mount. Also fixed a bug with Feign Death and Slip Away abilities that sometimes didn t keep you from gaining aggro right after use. Cleric snares now list the movement speed reduction on the effect tooltip. Increased the base values of AoE damage reduction abilities on pets. They each now reduce AoE damage by 65% + 1% per point spent in that soul. Affected abilities are - Summon Greater Primal Companion [Beastmaster], Forest Blessing [Druid], Greater Elemental Affinity [Elementalist], Ancient Tomb [Necromancer], King of the Jungle [Ranger]. CLERIC CABALIST Distorted Shadows Fixed rank 10 to do appropriate amounts of damage. Dark Water Fixed the damage dealt per tick to match the intended total damage listed on the tooltip. DRUID Weight of the World Fixed tooltip to properly indicate that healing is affected as well as damage. Friend of the Weald Fixed tooltip to indicate that it also affects attack power contribution. Crag Hammer Increased the damage of Rank 6. INQUISITOR Sanction Heretic The damage over time portion now has a separate name, Sanction, so it can be differentiated in combat logs. Life and Death Concord Now has a 6-30% chance to proc and no longer has an internal cooldown. Utilizing the proc now gives Bolt of Depravity a 10 second cooldown after that cast. Armor of Treachery Now increases Armor and Endurance. Armor of Devotion Now increases Spell Power and Critical Hit. Armor of Awakening Now increases spell damage by 5%, critical hit by 5%, and mana regeneration rate by 10%. Increases damage taken by 5%. Aggressive Renewal Added a tick for a total of 4 intervals, increased the mana restored, and reduced the cooldown to 1 minute. Nysyr s Rebuke Now shares the same diminishing returns group as other Control abilities. PURIFIER Ward of the Ancestors Reduced cooldown to 3 seconds. Ward of the Ancestors cannot be cast again on the same target for 20 seconds. Caregiver s Blessing No longer triggers the global cooldown. SENTINEL Word of Hope Now also increases the spell power bonus of Healing Breath by 2% + 1.5% per point spent in Sentinel above 36. SHAMAN Vengeance of the Frozen Earth No longer applies a snare to the target if they are already snared. TEMPLAR [PvP] Barb of Shackles Now shares the same diminishing returns group as other Movement abilities. No longer applies a snare to the target if they are already snared. Blessing of the Martyr Now gives your damaging abilities a 20% chance to remove 1 buff effect from enemy players. Once triggered, this cannot happen again for 2 seconds. Ethereal Shell Once triggered, cannot happen again for 15 seconds. Reduced duration to 5 seconds; damage reduction reduced to 3% per point spent. Arcane Defenses Spell damage reduction has been reduced to 1% per point spent. MAGES ARCHMAGE [PvP] Due to the below changes, characters with Soul Points spent in Archmage will receive a free soul respec. Mana Shield Fixed so this now works as described. Steelweave Now correctly reduces all damage received from players instead of only physical damage. Steelweave Physical damage reduction reduced to 1% per point spent. Lethargy Removed. Degeneration - New Ability Channels dark energy into the enemy player, dealing Death damage over 3 seconds and removing a single buff effect from the target each second. 30 second cooldown. This ability is obtained after spending 10 points in Archmage. Ethereal Shell Once triggered, cannot happen again for 15 seconds. Damage reduction has been reduced to 3% per point spent. ARCHON Exhilaration Now only triggers on damaging or healing Critical Hits. Power in Numbers Corrected an issue where the second rank of this ability was not affected by aura abilities. CHLOROMANCER Living Shell Fixed an issue where this was returning mana if the absorb shield was removed before it expired. Also correctly removes mana when it deals damage. Enduring Tether The cooldown reduction granted by this ability is now reflected in the Soul Tether tooltip and affects it properly. Nature s Touch Updated ability description to clarify how this works with Lifegiving Veil. Lifegiving Veil Fixed an issue with heals from Livegiving Veil receiving a bonus from Spell Power twice. Fixed an issue preventing Corrosion from triggering healing from Livegiving Veil. Seed of Life, Soul Tether Can no longer be cast on a pet. DOMINATOR Controlled Opportunity In addition to its current functionality, this now also gives the next damaging ability used on the target a 100% chance to hit, but prevents that ability from critically hitting. Durable Control Now causes Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 1.5-3% of your max Health, plus 0.15-0.3% of your maximum health for each point spent in Dominator. This only occurs with enemies above 85% health. ELEMENTALIST Charged Now properly affects ranks 8, 9, and 10 of Lightning Strike. Tempest Corrected an issue where Tempest would apply inconsistently to AoE abilities. Water Elemental s Ice Bolt no longer snares the target. Planar Expansion In addition to the original effects on Air and Earth pets, this now increases the damage done by the Greater Water Elemental and increases the duration of the Water pet s Mind Freeze ability. NECROMANCER Corpse Explosion Rank 3 now has a 10 second cooldown instead of 45 seconds. Blood Spike Ability description now updates to reflect changes from Clattering Bones. Plague Bolt Fixed an issue that allowed this to gain damage bonuses from other players stacks of Deathly Calling. Shadow Revenant Ruination No longer gains damage bonuses from Vengeful Spirit for stacks of Deathly Calling above 5 on the target. Soul Rend No longer gains damage bonuses for stacks of Deathly Calling above 5 on the target. Skeletal Zealot, Skeletal Horror Readjusted their armor values, which were not previously readjusted after the cloth armor increase in 1.1. Other pets are unaffected. PYROMANCER Burning Bonds Using this will no longer cause a pet to stop attacking an enemy if the Pyromancer has the Unbreakable Bonds ability. Ground of Strength Now reduces damage received by 20% and reduces damage dealt by 10%. Now increases all magical resistances by 60, armor by 70%, makes the mage immune to crowd control abilities, and reduces damage dealt by the mage by 10%. This ability no longer has a chance to proc a stun. Fire Storm Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Combust Fixed an issue causing multiple stacks of the DoT effect to only deal the damage of one stack. This now works properly. Cinder Burst and Fulminate can no longer be used within 5 seconds of each other. Cinder Burst/Pyromancer s Armor Fixed an issue where the damage from Cinder Burst would consume a Pyromancer s Armor proc incorrectly if the proc occurred after Cinder Burst was cast but before it landed on the enemy. STORMCALLER Building Storm Now gives a 100% critical damage bonus to Hypothermia-causing spells, up from 50%. Lightning Storm Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Lightning Conductor Now correctly affects ranks 9 and 10 of Thunderbolt, and rank 10 of Electrocute. Static Discharge Fixed an issue causing the damage portion to retain the effect of buffs that were active when the ability was cast but no longer active when the damage portion triggered. Damage is now attributed to the person triggering the damage instead of the caster of the buff. Static Discharge now triggers off of damaging spells and abilities and no longer triggers off of auto-attacks. Spark of Life Can no longer be cast on a pet. WARLOCK Devouring Shadows Will no longer award Charge if an ability that blocks Charge generation is active. Updated description. Improved Life Leech Updated ability description for more clarity. ROGUE ASSASSIN Serpent Strike Damage increased. Cooldown reduced from 10 seconds to 8 seconds. Impale Damage increased. Now gains additional damage bonuses from Attack Power. Assassinate Damage increased. Backstab Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Now has a 6 second cooldown. Murderous Intent Fixed a bug where this was not giving the correct percentage increase to physical damage. Poison Malice No longer causes stealth to break when activated. Hidden Veil Reworded ability description. Slip Away Should now work more consistently against NPCs. Physical Trauma Now increases your Final Blow damage by 4-8% on targets affected by Impale. Improved Stealth Should no longer mysteriously stop working. BARD Cadence Cadence will correctly give 3 combo points instead of 2 when you have points spent in Expedited Wounds [Infiltrator]. Anthem of Fervor Will no longer be overwritten by lesser buffs. Verse of Rebirth - New Ability Brings the fallen ally back to life and restores 20% of their health and mana. This ability cannot be used while in combat. Available with 36 points spent in Bard. BLADEDANCER Due to the below changes, characters with Soul Points spent in Bladedancer will be given a free soul respec. Flash of Steel The minimum required range to use this ability has been reduced to 3 meters from 8. Deadly Strike Corrected an issue where rank 9 and 10 were both trained at level 42. Rank 10 of Deadly Strike is properly trainable at level 48. Quick Strike Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Precision Strike Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Mass Subdue The damage from Mass Subdue will no longer trigger secondary effects like Serrated Blades or weapon poisons, and will no longer cause the incapacitation effect to break as a result of these secondary effects. Blade Tempo, Side Steps, Blade and Soul Parity, Double Coup, and Dualism No longer cause stealth to break when activated. Blade Finesse and Combat Expertise Traded positions within the soul tree. Blade Finesse Now increases the Attack Power bonus for Deadly Strike by 5-25%. Deadly Dance Bonus increased to 7-21% and can occur up to 3 times. INFILTRATOR [PvP] Focused Intent No longer works against non-player targets. Against All Odds Now triggers from stun, root, or disarm, reducing damage by 3-15% for 5 seconds. Once triggered, cannot be triggered again for 15 seconds. Now also triggers from Silence effects. Evading Thoughts Reduced duration to 2 seconds per combo point. Take Cover AoE damage reduction reduced to 3% per point spent. MARKSMAN Due to the below changes, characters with soul points spent in Marksman will receive a free soul point respec. Fire and Forget Removed. Eradicate - New Ability Available after spending 44 points in Marksman. Removes up to 2 buffs from the enemy target. Close Quarters Combat Now a 1 point passive ability rather than an activated one. Now available as a 6th tier branch ability. Bull s Eye Now available as a 5th tier branch ability. Crossfire Available after spending 26 points in Marksman. Sniper Training Revised. Now increases the damage of Empowered Shot and Deadeye Shot by 7-21%. Controlled Fire Removed. Improved Hit and Run New ability available after spending 38 points in Marksman. Allows the execution of ranged attacks while moving; causes Empowered Shot and Deadeye Shot to become instant cast abilities, removes cooldown on Empowered Shot, and reduces the Energy cost of all Marksman abilities by 50%. Shares a cooldown with Hit and Run. Hit and Run No longer causes stealth to break when activated. Rapid Extrication Revised - it now reduces the cooldown of On the Double, Hit and Run, Improved Hit and Run, Bull s Eye, and Retreat by 15-30%. Strafe Now deals an additional 20% damage if you are standing on your Pedestal. Rapid Fire Shot Revised. No longer adds a buff that increases your attack speed. Now a ranged damage finisher that fires 1 shot per combo point up to a maximum of 5 shots. 20 second cooldown. Master Archer Now scales up in damage with the number of points spent in Marksman. Deaden - New Ability Blasts the enemy, interrupting casting and silencing them for 5 seconds with a successful interrupt. Not affected by global cooldown. Available with 24 points spent in Marksman. Pedestals Leaving a pedestal now applies a 15 second buff of the Pedestal s bonus, which will wear off unless you re-enter. NIGHTBLADE Heat Retention Fixed an occasional issue where this wouldn t always trigger when using a damaging ability that awards a combo point. Ebon Fury, Twilight Shelter, Twilight Transcendence No longer cause stealth to break when activated. RANGER Double Shot Fixed a bug where this would cause Fang of the Life Lord to trigger. Shadow Fire Now increases the damage of Ranger attacks by 35%. RIFTSTALKER Rift Disturbance Now generates more threat than before. Planebound Resilience, Planar Refuge, Scatter the Shadows No longer cause stealth to break when activated. Flashback Can no longer be used when carrying the Fang of Regulos in Black Garden. SABOTEUR Incriminate, Carpet Bombing, Rapid Setup No longer cause stealth to break when activated. Combat log messages now appear when Energy is refunded for using Charges out of combat. Spike Charge The Bleed effect from Spike Charge should now trigger Blood Rage on your pet if you have soul points spent in Ranger s Blood Rage. Traps will no longer follow you when zoning into an instance or using a porticulum. Last Stand Removed. High Explosives - New Ability Unlocked at 44 points. Detonate causes the target to Bleed for 6 seconds. The amount of damage dealt is based on your weapon damage and number of combo points used. WARRIOR Warriors Threat generation of Finisher attacks for Reaver, Paladin, Warlord, and Void Knight have been increased. BEASTMASTER Backhanded Blow Fixed a bug causing this to not deal extra damage per bleed on the target. Also properly affected by abilities that modify attack-point building attacks. Flesh Rip Now correctly considered a bleed effect for other Beastmaster abilities. Also no longer incorrectly triggers a global cooldown. Removed the Messy Wound effect that showed on the target s debuff bar when they were critically hit by a pet. Protective Companion Fixed a bug causing non-offensive polymorphs (such as several quest effects that disguise you) to break while this was active. Spoils of the Hunt Should now heal correctly. CHAMPION Mark of Extermination Effect now ends when the target dies. Intense Training Fixed the incorrect soul tree display for the impact of Intense Training on Soldier s Bearing, Slayer s Bearing, and Destroyer s Bearing. PALADIN Balance of Power Removed internal cooldown. Tip the Balance still has an internal cooldown. Improved Paladin s Devotion Now shows correctly reduced cooldown in tooltip and on the cooldown timer. Tip the Balance Slightly reduced the internal cooldown on Tip the Balance. Shield of the Hero Will now properly be removed by abilities that remove buffs. PARAGON Shifting Blades The tooltip has been updated to better reflect that this ability is intended to be used with two-handed weapons or sword-and-shield builds. Deadly Grace Fixed a bug causing this to trigger on every other Dual Strike, instead of on all of them. Touch of Tranquility Now shares the same diminishing returns group as other Control abilities. REAVER Power From the Masses Now triggers off of any damaging ability used, rather than just AoEs. Corrected a bug that caused this to trigger on auto attacks. Shroud of Entropy Now shares a stacking group with other damage reduction abilities to keep them from being stacked to unintended levels. It now stacks with Power from the Masses and Imbued Armor. RIFTBLADE Planar Blade Fixed a bug causing Planar Blade to not proc as much as was intended. Stonespear The root from this ability should now break based on damage dealt to the rooted target. Avatar of the Rift Fixed a bug causing this to modify Attack Power contribution by too little. Avatar of the Rift Fixed a bug causing this to increase the damage of Avatar of the Rift s damage shield, Burning Blood, and Elemental Touch by more than was intended. Fiery Burst The damage-over-time component from Fiery Burst will no longer overwrite the same components applied by other Riftblades. Burst abilities in general The debuff component on Burst abilities no longer overwrites debuff components applied by other Riftblades. Fixed several issues that were causing Burst abilities to trigger out of order. VINDICATOR [PvP] Subdue Now properly lowers damage against all targets. Stand Off Now properly roots the Warrior in place. Phalanx Duration reduced to 10 seconds, max range reduced to 10 meters. Now applies a debuff that prevents the target from being affected by Phalanx for 60 seconds. Forced Recon, Furious Blades Now only trigger against players. Forced Recon No longer applies a snare to the target if they are already snared. VOID KNIGHT Pacts Changed the way Pacts are spent. Abilities no longer consume all Pacts on the caster - they consume a set amount and their effects are modified by those Pacts consumed. This should allow Void Knights to strategize the use of Pacts while also keeping some in reserve when using abilities. Fusion of Flesh Revised - now protects the Void Knight for 20% of their maximum health for each Pact consumed by the next 5 non-Physical hits over 30 seconds. Each non-Physical hit heals the Void Knight for 20% of their maximum health. Consumes up to 5 Pacts. Discharge Revised - Now costs 2 Pacts. The first damage effect will remain the same and occur with 1 or 2 Pacts consumed; the second hit will scale based on how many Pacts the Void Knight spent. The overall damage of the ability should remain the same as the previous incarnation. Tempest Moved to require 26 soul points, with additional ranks added. The first damage effect will occur regardless of how many Pacts are spent and is unchanged, while the second will scale based on how many Pacts were spent. The overall damage of the ability should remain the same as the previous version. Rift Shield Now costs 5 Pacts. The overall absorption should remain the same, with the only change being that it doesn t consume all Pacts available. Ravenous Strength, Ravenous Defense Now apply and last as long as Pacts. Any abilities adding a Pact will add these, and anything that removes Pacts will remove them. Ragestorm No longer incorrectly hits more than 5 targets. Insatiable Hunger Fixed a bug causing this ability to take the value of the target s weapon in calculation, rather than your own. Improved Rift Summon Now shows correctly reduced cooldown in tooltip and on the cooldown timer. Quality Care Fixed a bug causing Quality Care to trigger off of pre- and post-phase Warfront heals. Also fixed a typo in the ability description. Spell Sunder Won t incorrectly remove Distraction debuffs from the target. Accord of Emptiness - New ability Reduces damage dealt by melee attacks by 20%, and non-physical attacks by 10%. Available with 50 points spent in Void Knight. Spellbreaker will no longer remove the Reaver’s Binding of Atrophy. The debuff from Binding of Atrophy can now be removed. Fusion of Flesh Fixed a bug causing this to trigger off of the Void Knight s own abilities. Fixed a bug with Reckless Strike, Rift Tap, and Furious Rage, where they were not generating enough threat. WARLORD No Permission to Die Fixed a bug that could cause this to not actually heal the Warlord on death . Promise of Steel Cooldown reduced from 10 seconds to 8 seconds. Call to Battle Now also places a buff on the Warlord, Battle Caller, which increases their Attack Power. This buff stacks with Call to Battle and other raid-wide buffs. Call to Entrench Now also places a buff on the Warlord, Entrenchment Caller, which reduces their damage taken. This buff stacks with Call to Entrench and other raid-wide buffs. Call to Regroup Now also places a buff on the Warlord, Regroup Caller, which increases the threat they generate. This buff stacks with Call to Regroup and other raid-wide buffs. General s Order - New Ability Available with 51 points, this ability acts like Sergeant s Order versus a group of up to 5 enemies. Fixed a confusing error in the tooltip for Call to Entrench. Battlefield Awareness Now causes Call and Command abilities to generate threat against up to 10 nearby enemies.
https://w.atwiki.jp/bbc_mc/pages/32.html
編集 翻訳者コメント 以下のページの個人的和訳です。http //www.minecraftforge.net/wiki/Netty_Packet_Handling 現在、翻訳中です。(2014/07/09) なるたけ原文(英文)を併記しますので、意味不明・曖昧な場合は参照下さい。 AKさん日本語訳 http //forum.minecraftuser.jp/viewtopic.php?f=21=18255 リンク切れ? 編集 Netty Packet Handling Warning This page is marked as Outdated. It was made for older content and may cause problems. Please improve this article if you can. 注意!! このページの内容は「古い」と申告されています。 古い情報に基づき判断すると、問題が生じる可能性があります。 もし可能であれば、このページの内容を改善して下さい。 This is a How-To guide or Tutorial detailing a practice or process for Minecraft Forge or related software. このガイドは「How-to どうやってやるか」のガイド、またはチュートリアルです。 Minecraft Forge やその関係ソフトウェアを使う方法を示したものです。 This page was made for Minecraft 1.7.2. It might not work with other versions. This is a poor example of using Netty. It can cause memory leaks. It doesn t separate handlers from codecs properly. It reimplements functionality existant in FML for months. If you are using this, consider switching to using FMLIndexedMessageToMessageCodec, or better yet,use the simpleimpl Message functionality. このページの内容は Minecraft 1.7.2 に対応していますが、他のバージョンでは動作しない可能性があります。 本ページで紹介するコードは Netty を使用するための簡易なものであり、メモリーリークを生じる可能性もあります。 Handler 類を正しく切り離していません。 FML に何ヶ月も既に存在している機能を再実装しています。 もし FML を使用しているのであれば、FMLIndexedMessageToMessageCodec や simpleimpl Message 機能を使用する事を検討してみて下さい。 コンテンツ/ 1 DO NOT USE THIS IN NEW CODE OR CONVERSIONS 2 Example Packet Structure 2.1 AbstractPacket Class 3 The Packet Handler 3.1 PacketPipeline Class 4 Registering the Pipeline 4.1 Within your @Mod Class 5 Registering Packets 6 Implementation 7 Authors DO NOT USE THIS IN NEW CODE OR CONVERSIONS / 本文書の内容を新しいバージョンで使用しないでください Below is a short alternative to the SimpleChannelHandler now present within FML. It allows for automatic discriminator generation and sided packet handling within the packets themselves. 以下の内容は、FML の SimpleChannelHandler に現在は含まれている内容と僅かに異なるものです。 以下では、パケット自体に自動的にサイド(Server/Client)を識別し、ハンドリングする機能を追加しています。 編集 Example Packet Structure / 例示するパケットの構造 Below is a common abstract packet that should be extended by any packet that you wish to send. Any resultant behaviour from the packet can be described in the side specific *handle* methods. NOTE All children of this class *MUST* have an empty constructor (multiple constructors is fine!) 以下に示すのは、あなたが作成したいパケットの拡張元とする汎用的な抽象クラスです。 パケットの受け取り処理は、それぞれ処理サイド(Server/Client)を指定した handle 関数で処理します。 メモ:この抽象クラスを拡張する全てのクラスは、”必ず”空のコンストラクタを持たなくてはなりません。 AbstractPacket Class package you.packethandling import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import net.minecraft.entity.player.EntityPlayer; /** * AbstractPacket class. Should be the parent of all packets wishing to use the PacketPipeline. * パケットの汎用抽象クラス。 * 以下で示す PacketPipeline を使用したい場合は、本クラスから拡張した packet クラスを使用する事。 * * @author sirgingalot */ public abstract class AbstractPacket { /** * Encode the packet data into the ByteBuf stream. * Complex data sets may need specific data handlers * (See @link{cpw.mods.fml.common.network.ByteBuffUtils}) * * @param ctx channel context * @param buffer the buffer to encode into */ public abstract void encodeInto(ChannelHandlerContext ctx, ByteBuf buffer); /** * Decode the packet data from the ByteBuf stream. * Complex data sets may need specific data handlers * (See @link{cpw.mods.fml.common.network.ByteBuffUtils}) * * @param ctx channel context * @param buffer the buffer to decode from */ public abstract void decodeInto(ChannelHandlerContext ctx, ByteBuf buffer); /** * Handle a packet on the client side. * Note this occurs after decoding has completed. * * @param player the player reference */ public abstract void handleClientSide(EntityPlayer player); /** * Handle a packet on the server side. * Note this occurs after decoding has completed. * * @param player the player reference */ public abstract void handleServerSide(EntityPlayer player); } 編集 The Packet Handler Core packet handling. Essentially it automatically maps a packet to a discriminator, allowing in line encoding/decoding of packet specific data. It also allows sided behaviour to be handled by the packets themselves. NOTE Remember to rename the channel as it is currently "TUT" 以下、パケット処理クラスの主要部を説明する。 PacketPipeline Class package you.packethandling; import java.util.*; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import io.netty.channel.ChannelHandler; import io.netty.channel.ChannelHandlerContext; import io.netty.handler.codec.MessageToMessageCodec; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.INetHandler; import net.minecraft.network.NetHandlerPlayServer; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.network.FMLEmbeddedChannel; import cpw.mods.fml.common.network.FMLOutboundHandler; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.network.internal.FMLProxyPacket; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * Packet pipeline class. Directs all registered packet data to be handled by the packets themselves. * @author sirgingalot * some code from cpw */ @ChannelHandler.Sharable public class PacketPipeline extends MessageToMessageCodec FMLProxyPacket, AbstractPacket { private EnumMap Side, FMLEmbeddedChannel channels; private LinkedList Class ? extends AbstractPacket packets = new LinkedList Class ? extends AbstractPacket (); private boolean isPostInitialised = false; /** * Register your packet with the pipeline. Discriminators are automatically set. * * @param clazz the class to register * * @return whether registration was successful. Failure may occur if 256 packets have been registered or if the registry already contains this packet */ public boolean registerPacket(Class ? extends AbstractPacket clazz) { if (this.packets.size() 256) { // You should log here!! return false; } if (this.packets.contains(clazz)) { // You should log here!! return false; } if (this.isPostInitialised) { // You should log here!! return false; } this.packets.add(clazz); return true; } // In line encoding of the packet, including discriminator setting @Override protected void encode(ChannelHandlerContext ctx, AbstractPacket msg, List Object out) throws Exception { ByteBuf buffer = Unpooled.buffer(); Class ? extends AbstractPacket clazz = msg.getClass(); if (!this.packets.contains(msg.getClass())) { throw new NullPointerException("No Packet Registered for " + msg.getClass().getCanonicalName()); } byte discriminator = (byte) this.packets.indexOf(clazz); buffer.writeByte(discriminator); msg.encodeInto(ctx, buffer); FMLProxyPacket proxyPacket = new FMLProxyPacket(buffer.copy(), ctx.channel().attr(NetworkRegistry.FML_CHANNEL).get()); out.add(proxyPacket); } // In line decoding and handling of the packet @Override protected void decode(ChannelHandlerContext ctx, FMLProxyPacket msg, List Object out) throws Exception { ByteBuf payload = msg.payload(); byte discriminator = payload.readByte(); Class ? extends AbstractPacket clazz = this.packets.get(discriminator); if (clazz == null) { throw new NullPointerException("No packet registered for discriminator " + discriminator); } AbstractPacket pkt = clazz.newInstance(); pkt.decodeInto(ctx, payload.slice()); EntityPlayer player; switch (FMLCommonHandler.instance().getEffectiveSide()) { case CLIENT player = this.getClientPlayer(); pkt.handleClientSide(player); break; case SERVER INetHandler netHandler = ctx.channel().attr(NetworkRegistry.NET_HANDLER).get(); player = ((NetHandlerPlayServer) netHandler).playerEntity; pkt.handleServerSide(player); break; default } out.add(pkt); } // Method to call from FMLInitializationEvent public void initialise() { this.channels = NetworkRegistry.INSTANCE.newChannel("TUT", this); } // Method to call from FMLPostInitializationEvent // Ensures that packet discriminators are common between server and client by using logical sorting public void postInitialise() { if (this.isPostInitialised) { return; } this.isPostInitialised = true; Collections.sort(this.packets, new Comparator Class ? extends AbstractPacket () { @Override public int compare(Class ? extends AbstractPacket clazz1, Class ? extends AbstractPacket clazz2) { int com = String.CASE_INSENSITIVE_ORDER.compare(clazz1.getCanonicalName(), clazz2.getCanonicalName()); if (com == 0) { com = clazz1.getCanonicalName().compareTo(clazz2.getCanonicalName()); } return com; } }); } @SideOnly(Side.CLIENT) private EntityPlayer getClientPlayer() { return Minecraft.getMinecraft().thePlayer; } /** * Send this message to everyone. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send */ public void sendToAll(AbstractPacket message) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.ALL); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to the specified player. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param player The player to send it to */ public void sendTo(AbstractPacket message, EntityPlayerMP player) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(player); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to everyone within a certain range of a point. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param point The {@link cpw.mods.fml.common.network.NetworkRegistry.TargetPoint} around which to send */ public void sendToAllAround(AbstractPacket message, NetworkRegistry.TargetPoint point) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.ALLAROUNDPOINT); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(point); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to everyone within the supplied dimension. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send * @param dimensionId The dimension id to target */ public void sendToDimension(AbstractPacket message, int dimensionId) { this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.DIMENSION); this.channels.get(Side.SERVER).attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(dimensionId); this.channels.get(Side.SERVER).writeAndFlush(message); } /** * Send this message to the server. * p/ * Adapted from CPW s code in cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper * * @param message The message to send */ public void sendToServer(AbstractPacket message) { this.channels.get(Side.CLIENT).attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.TOSERVER); this.channels.get(Side.CLIENT).writeAndFlush(message); } } 編集 Registering the Pipeline Because of the self contained nature of the packet pipeline the following is all that needs to be done to register your handler within FML Within your @Mod Class public static final PacketPipeline packetPipeline = new PacketPipeline(); @EventHandler public void initialise(FMLInitializationEvent evt) { packetPipeline.initialise(); } @EventHandler public void postInitialise(FMLPostInitializationEvent evt) { packetPipeline.postInitialise(); } 編集 Registering Packets Packets can be registered up to the postInitialisation phase of the packet pipeline. Packet registration is performed by calling the registerPacket(Class ? extends AbstractPacket clazz) method in the Packet Pipeline. 編集 Implementation Using the packet pipeline is as simple as writing a custom class extending AbstractPacket and registering it with the pipeline. For example implementations please look at the links below Tinker s Construct Packets (Many thanks to fuj1n) Authors Sirgingalot 15 59 19 January 2014 編集
https://w.atwiki.jp/coinwiki/pages/53.html
This is a multi-threaded multi-pool FPGA and ASIC miner for bitcoin. This code is provided entirely free of charge by the programmer in his spare time so donations would be greatly appreciated. Please consider donating to the address below. Con Kolivas kernel@kolivas.org 15qSxP1SQcUX3o4nhkfdbgyoWEFMomJ4rZ DOWNLOADS http //ck.kolivas.org/apps/cgminer GIT TREE https //github.com/ckolivas/cgminer Support thread http //bitcointalk.org/index.php?topic=28402.0 IRC Channel irc //irc.freenode.net/cgminer License GPLv3. See COPYING for details. SEE ALSO API-README, ASIC-README and FGPA-README FOR MORE INFORMATION ON EACH. EXECUTIVE SUMMARY ON USAGE Single pool cgminer -o http //pool port -u username -p password Multiple pools cgminer -o http //pool1 port -u pool1username -p pool1password -o http //pool2 port -u pool2usernmae -p pool2password Single pool with a standard http proxy cgminer -o "http proxy port|http //pool port" -u username -p password Single pool with a socks5 proxy cgminer -o "socks5 proxy port|http //pool port" -u username -p password Single pool with stratum protocol support cgminer -o stratum+tcp //pool port -u username -p password The list of proxy types are http standard http 1.1 proxy http0 http 1.0 proxy socks4 socks4 proxy socks5 socks5 proxy socks4a socks4a proxy socks5h socks5 proxy using a hostname If you compile cgminer with a version of CURL before 7.19.4 then some of the above will not be available. All are available since CURL version 7.19.4 If you specify the --socks-proxy option to cgminer, it will only be applied to all pools that don t specify their own proxy setting like above After saving configuration from the menu, you do not need to give cgminer any arguments and it will load your configuration. Any configuration file may also contain a single "include" "filename" to recursively include another configuration file. Writing the configuration will save all settings from all files in the output. BUILDING CGMINER FOR YOURSELF DEPENDENCIES Mandatory pkg-confighttp //www.freedesktop.org/wiki/Software/pkg-config libtoolhttp //www.gnu.org/software/libtool/ Optional curl dev library http //curl.haxx.se/libcurl/ (libcurl4-openssl-dev - Must tell configure --disable-libcurl otherwise it will attempt to compile it in) curses dev library (libncurses5-dev or libpdcurses on WIN32 for text user interface) libudev dev library (libudev-dev) (This is only required for USB device support and is linux only) If building from git autoconf automake If building on Red Hat sudo yum install autoconf automake autoreconf libtool openssl-compat-bitcoin-devel.x86_64 \ curl libcurl libcurl-devel openssh CGMiner specific configuration options --enable-avalon Compile support for Avalon (default disabled) --enable-bflsc Compile support for BFL ASICs (default disabled) --enable-bitforce Compile support for BitForce FPGAs (default disabled) --enable-bitfury Compile support for BitFury ASICs (default disabled) --enable-hashfast Compile support for Hashfast (default disabled) --enable-icarus Compile support for Icarus (default disabled) --enable-knc Compile support for KnC miners (default disabled) --enable-bab Compile support for BlackArrow Bitfury (default disabled) --enable-klondike Compile support for Klondike (default disabled) --enable-modminer Compile support for ModMiner FPGAs(default disabled) --without-curses Compile support for curses TUI (default enabled) --with-system-libusb Compile against dynamic system libusb (default use included static libusb) Basic *nix build instructions To actually build ./autogen.sh# only needed if building from git repo CFLAGS="-O2 -Wall -march=native" ./configure options make No installation is necessary. You may run cgminer from the build directory directly, but you may do make install if you wish to install cgminer to a system location or location you specified. Native WIN32 build instructions see windows-build.txt Usage instructions Run "cgminer --help" to see options Usage cgminer [-DdElmpPQqUsTouOchnV] Options for both config file and command line api-allow Allow API access (if enabled) only to the given list of [W ]IP[/Prefix] address[/subnets] This overrides --api-network and you must specify 127.0.0.1 if it is required W in front of the IP address gives that address privileged access to all api commands api-description Description placed in the API status header (default cgminer version) api-groups API one letter groups G cmd cmd[,P cmd *...] See API-README for usage api-listen Listen for API requests (default disabled) By default any command that does not just display data returns access denied See --api-allow to overcome this api-network Allow API (if enabled) to listen on/for any address (default only 127.0.0.1) api-mcast Enable API Multicast listener, (default disabled) The listener will only run if the API is also enabled api-mcast-addr arg API Multicast listen address, (default 224.0.0.75) api-mcast-code arg Code expected in the API Multicast message, don t use - (default "FTW") api-mcast-port arg API Multicast listen port, (default 4028) api-port Port number of miner API (default 4028) balance Change multipool strategy from failover to even share balance benchmark Run cgminer in benchmark mode - produces no shares compact Use compact display without per device statistics debug|-D Enable debug output device|-d arg Select device to use, one value, range and/or comma separated (e.g. 0-2,4) default all disable-rejecting Automatically disable pools that continually reject shares expiry|-E arg Upper bound on how many seconds after getting work we consider a share from it stale (default 120) failover-only Don t leak work to backup pools when primary pool is lagging fix-protocol Do not redirect to a different getwork protocol (eg. stratum) hotplug arg Set hotplug check time to arg seconds (0=never default 5) - only with libusb kernel-path|-K arg Specify a path to where bitstream files are (default "/usr/local/bin") load-balance Change multipool strategy from failover to quota based balance log|-l arg Interval in seconds between log output (default 5) lowmem Minimise caching of shares for low memory applications monitor|-m arg Use custom pipe cmd for output messages net-delay Impose small delays in networking to not overload slow routers no-submit-stale Don t submit shares if they are detected as stale pass|-p arg Password for bitcoin JSON-RPC server per-device-stats Force verbose mode and output per-device statistics protocol-dump|-P Verbose dump of protocol-level activities queue|-Q arg Minimum number of work items to have queued (0 - 10) (default 1) quiet|-q Disable logging output, display status and errors real-quiet Disable all output remove-disabled Remove disabled devices entirely, as if they didn t exist rotate arg Change multipool strategy from failover to regularly rotate at N minutes (default 0) round-robin Change multipool strategy from failover to round robin on failure scan-time|-s arg Upper bound on time spent scanning current work, in seconds (default 60) sched-start arg Set a time of day in HH MM to start mining (a once off without a stop time) sched-stop arg Set a time of day in HH MM to stop mining (will quit without a start time) sharelog arg Append share log to file shares arg Quit after mining N shares (default unlimited) socks-proxy arg Set socks4 proxy (host port) for all pools without a proxy specified syslog Use system log for output messages (default standard error) temp-cutoff arg Temperature where a device will be automatically disabled, one value or comma separated list (default 95) text-only|-T Disable ncurses formatted screen output url|-o arg URL for bitcoin JSON-RPC server user|-u arg Username for bitcoin JSON-RPC server verbose Log verbose output to stderr as well as status output userpass|-O arg Username Password pair for bitcoin JSON-RPC server Options for command line only config|-c arg Load a JSON-format configuration file See example.conf for an example configuration. help|-h Print this message version|-V Display version and exit USB device (ASIC and FPGA) options icarus-options arg Set specific FPGA board configurations - one set of values for all or comma separated icarus-timing arg Set how the Icarus timing is calculated - one setting/value for all or comma separated usb arg USB device selection (See below) usb-dump (See FPGA-README) See FGPA-README or ASIC-README for more information regarding these. ASIC only options avalon-auto Adjust avalon overclock frequency dynamically for best hashrate avalon-fan arg Set fanspeed percentage for avalon, single value or range (default 20-100) avalon-freq arg Set frequency range for avalon-auto, single value or range avalon-cutoff arg Set avalon overheat cut off temperature (default 60) avalon-options arg Set avalon options baud miners asic timeout freq avalon-temp arg Set avalon target temperature (default 50) bflsc-overheat arg Set overheat temperature where BFLSC devices throttle, 0 to disable (default 90) bitburner-fury-options arg Override avalon-options for BitBurner Fury boards baud miners asic timeout freq bitburner-fury-voltage arg Set BitBurner Fury core voltage, in millivolts bitburner-voltage arg Set BitBurner (Avalon) core voltage, in millivolts klondike-options arg Set klondike options clock temptarget See ASIC-README for more information regarding these. FPGA only options bfl-range Use nonce range on bitforce devices if supported See FGPA-README for more information regarding this. Cgminer should automatically find all of your Avalon ASIC, BFL ASIC, BitForce FPGAs, Icarus bitstream FPGAs, Klondike ASIC, ASICMINER usb block erupters, KnC ASICs, BaB ASICs, Hashfast ASICs, ModMiner FPGAs, BPMC/BGMC BF1 USB ASICs and Bi*fury USB ASICs. SETTING UP USB DEVICES WINDOWS On windows, the direct USB support requires the installation of a WinUSB driver (NOT the ftdi_sio driver), and attach it to the chosen USB device. When configuring your device, plug it in and wait for windows to attempt to install a driver on its own. It may think it has succeeded or failed but wait for it to finish regardless. This is NOT the driver you want installed. At this point you need to associate your device with the WinUSB driver. The easiest way to do this is to use the zadig utility which you must right click on and run as administrator. Then once you plug in your device you can choose the "list all devices" from the "option" menu and you should be able to see the device as something like "BitFORCE SHA256 SC". Choose the install or replace driver option and select WinUSB. You can either google for zadig or download it from the cgminer directory in the DOWNLOADS link above. When you first switch a device over to WinUSB with zadig and it shows that correctly on the left of the zadig window, but it still gives permission errors, you may need to unplug the USB miner and then plug it back in. Some users may need to reboot at this point. LINUX On linux, the direct USB support requires no drivers at all. However due to permissions issues, you may not be able to mine directly on the devices as a regular user without giving the user access to the device or by mining as root (administrator). In order to give your regular user access, you can make him a member of the plugdev group with the following commands sudo usermod -G plugdev -a `whoami` If your distribution does not have the plugdev group you can create it with sudo groupadd plugdev In order for the BFL devices to instantly be owned by the plugdev group and accessible by anyone from the plugdev group you can copy the file "01-cgminer.rules" from the cgminer archive into the /etc/udev/rules.d directory with the following command sudo cp 01-cgminer.rules /etc/udev/rules.d/ After this you can either manually restart udev and re-login, or more easily just reboot. OSX On OSX, like Linux, no drivers need to be installed. However some devices like the bitfury USB sticks automatically load a driver thinking they re a modem and the driver needs to be unloaded for cgminer to work sudo kextunload -b com.apple.driver.AppleUSBCDC sudo kextunload -b com.apple.driver.AppleUSBCDCACMData Advanced USB options The --usb option can restrict how many Avalon, BFL ASIC, BitForce FPGAs, Klondike ASIC, ModMiner FPGAs or Icarus bitstream FPGAs it finds --usb 1 2,1 3,1 4,1 * or --usb BAS 1,BFL 1,MMQ 0,ICA 0,KLN 0 or --usb 10 You can only use one of the above 3 The first version --usb 1 2,1 3,1 4,1 * allows you to select which devices to mine on with a list of USB bus_number device_address All other USB devices will be ignored Hotplug will also only look at the devices matching the list specified and find nothing new if they are all in use You can specify just the USB bus_number to find all devices like 1 * which means any devices on USB bus_number 1 This is useful if you unplug a device then plug it back in the same port, it usually reappears with the same bus_number but a different device_address You can see the list of all USB devices on linux with sudo lsusb Cgminer will list the recognised USB devices with the -n option or the --usb-dump 0 option The --usb-dump N option with a value of N greater than 0 will dump a lot of details about each recognised USB device If you wish to see all USB devices, include the --usb-list-all option The second version --usb BAS 1,BFL 1,MMQ 0,ICA 0,KLN 0 allows you to specify how many devices to choose based on each device driver cgminer has - there are currently 5 USB drivers BAS, BFL, MMQ. ICA KLN N.B. you can only specify which device driver to limit, not the type of each device, e.g. with BAS n you can limit how many BFL ASIC devices will be checked, but you cannot limit the number of each type of BFL ASIC Also note that the MMQ count is the number of MMQ backplanes you have not the number of MMQ FPGAs The third version --usb 10 means only use a maximum of 10 devices of any supported USB devices Once cgminer has 10 devices it will not configure any more and hotplug will not scan for any more If one of the 10 devices stops working, hotplug - if enabled, as is default will scan normally again until it has 10 devices --usb 0 will disable all USB I/O other than to initialise libusb NOTE The --device option will limit which devices are in use based on their numbering order of the total devices, so if you hotplug USB devices regularly, it will not reliably be the same devices. WHILE RUNNING The following options are available while running with a single keypress [P]ool management [S]ettings [D]isplay options [Q]uit P gives you Current pool management strategy Failover [F]ailover only disabled [A]dd pool [R]emove pool [D]isable pool [E]nable pool [C]hange management strategy [S]witch pool [I]nformation S gives you [Q]ueue 1 [S]cantime 60 [E]xpiry 120 [W]rite config file [C]gminer restart D gives you [N]ormal [C]lear [S]ilent mode (disable all output) [D]ebug off [P]er-device off [Q]uiet off [V]erbose off [R]PC debug off [W]orkTime details off co[M]pact off [L]og interval 5 Q quits the application. The running log shows output like this [2013-11-09 11 04 41] Accepted 01b3bde7 Diff 150/128 AVA 1 pool 0 [2013-11-09 11 04 49] Accepted 015df995 Diff 187/128 AVA 1 pool 0 [2013-11-09 11 04 50] Accepted 01163b68 Diff 236/128 AVA 1 pool 0 [2013-11-09 11 04 53] Accepted 9f745840 Diff 411/128 BAS 1 pool 0 The 8 byte hex value are the 1st nonzero bytes of the share being submitted to the pool. The 2 diff values are the actual difficulty target that share reached followed by the difficulty target the pool is currently asking for. Also many issues and FAQs are covered in the forum thread dedicated to this program, http //forum.bitcoin.org/index.php?topic=28402.0 The output line shows the following (5s) 1713.6 (avg) 1707.8 Mh/s | A 729 R 8 HW 0 WU 22.53/m Each column is as follows 5s A 5 second exponentially decaying average hash rate avg An all time average hash rate A The total difficulty of Accepted shares R The total difficulty of Rejected shares HW The number of HardWare errors WU The Work Utility defined as the number of diff1 shares work / minute (accepted or rejected). BAS 1 max 67C 3.27V | 62.29G/62.19Gh/s | A 140813 R 256 HW 2860 WU 852.0/m Each column is as follows Temperature (if supported) Fanspeed (if supported) A 5 second exponentially decaying average hash rate An all time average hash rate The total difficulty of accepted shares The total difficulty of rejected shares The number of hardware erorrs The work utility defined as the number of diff1 shares work / minute The cgminer status line shows ST 1 SS 0 NB 1 LW 8 GF 1 RF 1 ST is STaged work items (ready to use). SS is Stale Shares discarded (detected and not submitted so don t count as rejects) NB is New Blocks detected on the network LW is Locally generated Work items GF is Getwork Fail Occasions (server slow to provide work) RF is Remote Fail occasions (server slow to accept work) The block display shows Block 0074c5e482e34a506d2a051a... Started [17 17 22] Best share 2.71K This shows a short stretch of the current block, when the new block started, and the all time best difficulty share you ve found since starting cgminer this time. MULTIPOOL FAILOVER STRATEGIES WITH MULTIPOOL A number of different strategies for dealing with multipool setups are available. Each has their advantages and disadvantages so multiple strategies are available by user choice, as per the following list FAILOVER The default strategy is failover. This means that if you input a number of pools, it will try to use them as a priority list, moving away from the 1st to the 2nd, 2nd to 3rd and so on. If any of the earlier pools recover, it will move back to the higher priority ones. ROUND ROBIN This strategy only moves from one pool to the next when the current one falls idle and makes no attempt to move otherwise. ROTATE This strategy moves at user-defined intervals from one active pool to the next, skipping pools that are idle. LOAD BALANCE This strategy sends work to all the pools on a quota basis. By default, all pools are allocated equal quotas unless specified with --quota. This apportioning of work is based on work handed out, not shares returned so is independent of difficulty targets or rejected shares. While a pool is disabled or dead, its quota is dropped until it is re-enabled. Quotas are forward looking, so if the quota is changed on the fly, it only affects future work. If all pools are set to zero quota or all pools with quota are dead, it will fall back to a failover mode. See quota below for more information. The failover-only flag has special meaning in combination with load-balance mode and it will distribute quota back to priority pool 0 from any pools that are unable to provide work for any reason so as to maintain quota ratios between the rest of the pools. BALANCE This strategy monitors the amount of difficulty 1 shares solved for each pool and uses it to try to end up doing the same amount of work for all pools. QUOTAS The load-balance multipool strategy works off a quota based scheduler. The quotas handed out by default are equal, but the user is allowed to specify any arbitrary ratio of quotas. For example, if all the quota values add up to 100, each quota value will be a percentage, but if 2 pools are specified and pool0 is given a quota of 1 and pool1 is given a quota of 9, pool0 will get 10% of the work and pool1 will get 90%. Quotas can be changed on the fly by the API, and do not act retrospectively. Setting a quota to zero will effectively disable that pool unless all other pools are disabled or dead. In that scenario, load-balance falls back to regular failover priority-based strategy. While a pool is dead, it loses its quota and no attempt is made to catch up when it comes back to life. To specify quotas on the command line, pools should be specified with a semicolon separated --quota(or -U) entry instead of --url. Pools specified with url are given a nominal quota value of 1 and entries can be mixed. For example url poola porta -u usernamea -p passa --quota "2;poolb portb" -u usernameb -p passb Will give poola 1/3 of the work and poolb 2/3 of the work. Writing configuration files with quotas is likewise supported. To use the above quotas in a configuration file they would be specified thus "pools" [ { "url" "poola porta", "user" "usernamea", "pass" "passa" }, { "quota" "2;poolb portb", "user" "usernameb", "pass" "passb" } ] LOGGING cgminer will log to stderr if it detects stderr is being redirected to a file. To enable logging simply add 2 logfile.txt to your command line and logfile.txt will contain the logged output at the log level you specify (normal, verbose, debug etc.) In other words if you would normally use ./cgminer -o xxx -u yyy -p zzz if you use ./cgminer -o xxx -u yyy -p zzz 2 logfile.txt it will log to a file called logfile.txt and otherwise work the same. There is also the -m option on linux which will spawn a command of your choice and pipe the output directly to that command. The WorkTime details debug option adds details on the end of each line displayed for Accepted or Rejected work done. An example would be -00000059.ed4834a3 M X D 1.0 G 17 02 38 0.405 C 1.855 (2.995) W 3.440 (0.000) S 0.461 R 17 02 47 The first 2 hex codes are the previous block hash, the rest are reported in seconds unless stated otherwise The previous hash is followed by the getwork mode used M X where X is one of P Pool, T Test Pool, L LP or B Benchmark, then D d.ddd is the difficulty required to get a share from the work, then G hh mm ss n.nnn, which is when the getwork or LP was sent to the pool and the n.nnn is how long it took to reply, followed by O on it s own if it is an original getwork, or C n.nnn if it was a clone with n.nnn stating how long after the work was recieved that it was cloned, (m.mmm) is how long from when the original work was received until work started, W n.nnn is how long the work took to process until it was ready to submit, (m.mmm) is how long from ready to submit to actually doing the submit, this is usually 0.000 unless there was a problem with submitting the work, S n.nnn is how long it took to submit the completed work and await the reply, R hh mm ss is the actual time the work submit reply was received If you start cgminer with the --sharelog option, you can get detailed information for each share found. The argument to the option may be "-" for standard output (not advisable with the ncurses UI), any valid positive number for that file descriptor, or a filename. To log share data to a file named "share.log", you can use either ./cgminer --sharelog 50 -o xxx -u yyy -p zzz 50 share.log ./cgminer --sharelog share.log -o xxx -u yyy -p zzz For every share found, data will be logged in a CSV (Comma Separated Value) format timestamp,disposition,target,pool,dev,thr,sharehash,sharedata For example (this is wrapped, but it s all on one line for real) 1335313090,reject, ffffffffffffffffffffffffffffffffffffffffffffffffffffffff00000000, http //localhost 8337,GPU0,0, 6f983c918f3299b58febf95ec4d0c7094ed634bc13754553ec34fc3800000000, 00000001a0980aff4ce4a96d53f4b89a2d5f0e765c978640fe24372a000001c5 000000004a4366808f81d44f26df3d69d7dc4b3473385930462d9ab707b50498 f681634a4f1f63d01a0cd43fb338000000000080000000000000000000000000 0000000000000000000000000000000000000000000000000000000080020000 RPC API For RPC API details see the API-README file FAQ Q Can I mine on servers from different networks (eg xxxcoin and bitcoin) at the same time? A No, cgminer keeps a database of the block it s working on to ensure it does not work on stale blocks, and having different blocks from two networks would make it invalidate the work from each other. Q Can I configure cgminer to mine with different login credentials or pools for each separate device? A No. Q Can I put multiple pools in the config file? A Yes, check the example.conf file. Alternatively, set up everything either on the command line or via the menu after startup and choose settings- write config file and the file will be loaded one each startup. Q The build fails with gcc is unable to build a binary. A Remove the "-march=native" component of your CFLAGS as your version of gcc does not support it. Q Can you implement feature X? A I can, but time is limited, and people who donate are more likely to get their feature requests implemented. Q Work keeps going to my backup pool even though my primary pool hasn t failed? A Cgminer checks for conditions where the primary pool is lagging and will pass some work to the backup servers under those conditions. The reason for doing this is to try its absolute best to keep the devices working on something useful and not risk idle periods. You can disable this behaviour with the option --failover-only. Q Is this a virus? A Cgminer is being packaged with other trojan scripts and some antivirus software is falsely accusing cgminer.exe as being the actual virus, rather than whatever it is being packaged with. If you installed cgminer yourself, then you do not have a virus on your computer. Complain to your antivirus software company. They seem to be flagging even source code now from cgminer as viruses, even though text source files can t do anything by themself. Q Can you modify the display to include more of one thing in the output and less of another, or can you change the quiet mode or can you add yet another output mode? A Everyone will always have their own view of what s important to monitor. The defaults are very sane and I have very little interest in changing this any further. Q What are the best parameters to pass for X pool/hardware/device. A Virtually always, the DEFAULT parameters give the best results. Most user defined settings lead to worse performance. Q What happened to CPU and GPU mining? A Their efficiency makes them irrelevant in the bitcoin mining world today and the author has no interest in supporting alternative coins that are better mined by these devices. Q GUI version? A No. The RPC interface makes it possible for someone else to write one though. Q I m having an issue. What debugging information should I provide? A Start cgminer with your regular commands and add -D -T --verbose and provide the full startup output and a summary of your hardware and operating system. Q Why don t you provide win64 builds? A Win32 builds work everywhere and there is precisely zero advantage to a 64 bit build on windows. Q Is it faster to mine on windows or linux? A It makes no difference in terms of performance. It comes down to choice of operating system for their various features and your comfort level. However linux is the primary development platform and is virtually guaranteed to be more stable. Q My network gets slower and slower and then dies for a minute? A; Try the --net-delay option if you are on a getwork or GBT server. Q How do I tune for p2pool? A It is also recommended to use --failover-only since the work is effectively like a different block chain, and not enabling --no-submit-stale. If mining with a BFL (fpga) minirig, it is worth adding the --bfl-range option. Q I run PHP on windows to access the API with the example miner.php. Why does it fail when php is installed properly but I only get errors about Sockets not working in the logs? A http //us.php.net/manual/en/sockets.installation.php Q What is a PGA? A At the moment, cgminer supports 3 FPGAs BitForce, Icarus and ModMiner. They are Field-Programmable Gate Arrays that have been programmed to do Bitcoin mining. Since the acronym needs to be only 3 characters, the "Field-" part has been skipped. Q What is an ASIC? A They are Application Specify Integrated Circuit devices and provide the highest performance per unit power due to being dedicated to only one purpose. Q Can I mine scrypt with FPGAs or ASICs? A No. Q What is stratum and how do I use it? A Stratum is a protocol designed for pooled mining in such a way as to minimise the amount of network communications, yet scale to hardware of any speed. With versions of cgminer 2.8.0+, if a pool has stratum support, cgminer will automatically detect it and switch to the support as advertised if it can. If you input the stratum port directly into your configuration, or use the special prefix "stratum+tcp //" instead of "http //", cgminer will ONLY try to use stratum protocol mining. The advantages of stratum to the miner are no delays in getting more work for the miner, less rejects across block changes, and far less network communications for the same amount of mining hashrate. If you do NOT wish cgminer to automatically switch to stratum protocol even if it is detected, add the --fix-protocol option. Q Why don t the statistics add up Accepted, Rejected, Stale, Hardware Errors, Diff1 Work, etc. when mining greater than 1 difficulty shares? A As an example, if you look at Difficulty Accepted in the RPC API, the number of difficulty shares accepted does not usually exactly equal the amount of work done to find them. If you are mining at 8 difficulty, then you would expect on average to find one 8 difficulty share, per 8 single difficulty shares found. However, the number is actually random and converges over time, it is an average, not an exact value, thus you may find more or less than the expected average. Q My keyboard input momentarily pauses or repeats keys every so often on windows while mining? A The USB implementation on windows can be very flaky on some hardware and every time cgminer looks for new hardware to hotplug it it can cause these sorts of problems. You can disable hotplug with hotplug 0 Q What should my Work Utility (WU) be? A Work utility is the product of hashrate * luck and only stabilises over a very long period of time. Assuming all your work is valid work, bitcoin mining should produce a work utility of approximately 1 per 71.6MH. This means at 5GH you should have a WU of 5000 / 71.6 or ~ 69. You cannot make your machine do "better WU" than this - it is luck related. However you can make it much worse if your machine produces a lot of hardware errors producing invalid work. This code is provided entirely free of charge by the programmer in his spare time so donations would be greatly appreciated. Please consider donating to the address below. Con Kolivas kernel@kolivas.org 15qSxP1SQcUX3o4nhkfdbgyoWEFMomJ4rZ
https://w.atwiki.jp/gamemusicbest100/pages/9384.html
ワイプアウトXL 機種:PS,SS 作曲者:多数 開発元:Psygnosis 発売元:SCE(PS版)、ゲームバンク(SS版) 発売年:1996(PS),1998(SS) 概要 『ワイプアウト』の続編にあたるレースゲーム。 前作と同様に、多数のテクノアーティストが作曲したクラブ系の音楽が特徴。 ただし、SS版はこれらのアーティストの曲は全てカットされ、CoLD SToRAGEによる10曲が選べるのみになっている。 収録曲(サウンドトラック順) 曲名 作・編曲者 補足 順位 We Have Explosive The Future Sound of London Atom Bomb Fluke Loops Of Fury The Chemical Brothers Tin There Underworld The Third Sequence Photek Leave Home (Underwold Mix 1) The Chemical Brothers We Have Explosive (Herd Killing) The Future Sound of London Firestarter (Instrumental) Prodigy V Six Fluke Musique Daft Punk 2097 Source Direct Titan Photek Petrol Orbital Afro Ride Leftfield SS版収録曲 Kinkong CoLD SToRAGE Plasticity CoLD SToRAGE Messij Xtnd CoLD SToRAGE Body In Motion CoLD SToRAGE Canada CoLD SToRAGE Tenation CoLD SToRAGE Surgeon CoLD SToRAGE Body Plus CoLD SToRAGE Hakapik Murder CoLD SToRAGE Messij Received CoLD SToRAGE サウンドトラック Wipeout XL